Sunday, October 4, 2009

Halo 3: ODST

I recently got Halo 3: ODST. Let me tell you, it is a great game.

Though I haven't gotten through too much of the campaign, that isn't really what matters, the thing that makes the game worth $60 is the fire fight mode. Much like the Horde mode in Gears of War 2, you fight off waves upon waves of increasingly difficult enemies. Firefight can last hours if you have enough skill, but also requires team work with the people you are playing with. Local multiplayer in this game only supports two people, so if you want to go through the campaign with 4 players, you'll need to use system link or have xbox live. This was a disappointment because sometimes it's nice to just have friends over and kick some ass together without having to have 2 copies of ODST, have 2 TV's, 2 360's and a system link cable.

Back on the topic of firefight, each wave becomes more difficult and each stage has different enemies and difficulties. For example, the Crater stage has snipers on the roofs and on the night time version of this stage has engineers flying around giving your enemies and overshield. Each wave brings on stronger enemies, you'll find yourself pitted against 4 Brute Chieftains wielding gravity hammers, leading a dozen brutes with jetpacks with countless drones flying in the air and 2 hunters to put the cherry on top. You will get your shit owned, but given enough skill and teamwork, you can beat them, (I did it with just me and a friend) What makes a situation like that more difficult is that each round activates a skull, "Tough Luck" is always the first skull to be activated so enemies dodge grenades and slower projectiles easier, as rounds go by (a round is 5 waves) more skulls are activated, things get a little tricky after the first round when "Catch" is turned on and everyone starts throwing grenades. This forces you to change your strategy and actually think a little bit. Health packs and ammo caches are replenished after each round and at that time you and your team mates will have a short period of time to get any needed ammo.

In ODST to you are no longer Master Chief so you wont have your wonderful regenerating shiled anymore. In ODST you have a life bar, but before your life bar actually starts to drain your stamina has to be taken down, you know it's taken down when everything starts to turn red, when that happens you should take cover and wait for everything to return to normal color. If you do happen to lose health the only way to regain it is by finding a health pack. You also won't be jumping quite as high, you still jump considerably high but you aren't as floaty has the MC. You'll also find you throw grenades a bit more realistically but still a bit inhuman.

As for the campaign, I haven't played enough to know. This will be updated as soon as I beat the campaign.

So far, Halo 3: ODST's score is
Gameplay: 9
Controls, level design, and difficulty remain as solid as ever.
Presentation: 9
You actually feel a little bit lonely playing the campaign and visuals are still good despite how old the Halo 3 engine is getting.
Lasting Appeal: 10
Long after beating the campaign, you'll be able to kill hours upon hours on fire fight mode.
28/30
After deducting a few points for having to pay $60 for a game that should be $30 we get an over all score of
25/30



Note: The game comes with a Halo Reach beta and also comes with a Halo 3 mulitplayer CD with extra map expansion on it. If you didn't invest any money on the DLC for Halo 3, you'll have ODST and all the Halo 3 multiplayer maps.

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