Friday, April 16, 2010

Sprint = Perk?

I've done some reading about Halo Reach. This game grants the player a new level of customization that is more than just your armor and if you are a spartan or elite. Certain game modes that make you choose a certain class of soldier much like in Star Wars Battlefront. Separate classes will be armed with different weapons and a certain special ability, which I like to think of as perks in CoD. An example would be the jet pack, which is one of the special abilities your spartan can have.

One would think that by this time, Bungie would catch on to the entire idea of sprinting. Well, they've kinda caught on, kinda like how Nintendo caught on with online multiplayer. (Really bad.) One of the many perks spartans wield is one to sprint...yup, you've got a jet pack, a power overload that makes you invincible but doesn't allow you to move, a ton of other cool stuff, and then you can sprint...

You would think a triple A series like Halo would catch on with must have game play features of a game, but they didn't. They kinda caught on, but sprinting in an FPS is just a given nowadays. Especially since many FPS in this generation are a bit slow paced, I remember there was no need for anything like sprinting in Unreal Tournament 1999, it was fast enough as it is already.

1 comment:

  1. I was wrong. It would seem that it's a necessity...not really. I suppose you could say that the lack of a sprint is part of the Halo series, but the sprinting armor ability really adds a different layer of strategy and making the right choices. Do you load out sprinting for the flag or do you creep across the field with active camo on to get to the flag...maybe you'll drop in using armor lock bringing down your enemies shield allowing your friend to easily take them down. It's all part of the game and in the end, doesn't take away from the game at all.

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